Sketchar
Sketchar

AR Drawing (Augmented Reality Drawing) – what it is, how it works and why Sketchar started it in 2016

AR drawing (augmented reality drawing) is tracing through a screen: your phone or headset lays a sketch over real paper or a wall, and you follow its lines. With Sketchar the image stays in place while the phone moves in your hand.

  • App Store
  • Google Play

Trusted by 15M+ creators since 2016 – the year Sketchar started it

As featured in

  • The Guardian
  • TechCrunch
  • The Next Web
  • The Verge
  • Gizmodo
  • Wired
  • ArchDaily
  • The New York Times
  • Fast Company

How augmented reality drawing works

Three steps and about fifteen minutes for the first sheet. The camera looks at the paper, Sketchar’s own tracking keeps the sketch pinned to it while your hand moves, and you draw.

  1. 1

    Point the phone at the paper

    Hold the phone in one hand over the sheet – no stand, no tripod. Sketchar’s tracking anchors the sketch to the paper and follows your hand, so you can move, lean in and check the lines. Prop it up only if you want both hands free.

  2. 2

    Pick an image and set the opacity

    Choose a template, a lesson or your own photo. Lower the opacity until you can see both the lines of the sketch and the tip of your pencil underneath.

  3. 3

    Trace

    Look through the screen and follow the lines with your other hand. Lift the pencil, glance at the sheet, keep going – the sketch stays on the paper even as the phone moves.

What you need

  • A phone or tablet with a camera
  • Optional: a stand or a tripod, if you want both hands free
  • Paper – textured fits better
  • A pencil or a marker
  • Good light – near a window is the best option

A short history of AR drawing

Augmented reality drawing did not start with a headset, or even with an app. It started with an artist’s idea in 2012 – and a phone camera pointed at a sheet of paper.

  1. July 2012

    The idea of AR drawing

    Andrey Drobitko (Adno), an artist, sketches the concept of augmented reality drawing: a phone camera that shows a picture on the paper in front of you, so anyone can trace it. Four years of prototypes follow.

  2. 2016

    Sketchar launches

    A phone camera shows a sketch on a sheet of paper and you trace it. The words “AR drawing” enter the app stores with it.

  3. 2017

    The Verge, Wired, Gizmodo – and Project Tango

    The press writes about the app that teaches drawing through the camera. Google’s Project Tango edition anchors the sketch to the room, not just to the sheet.

  4. 2018

    Microsoft HoloLens

    Sketchar on HoloLens: the first hands-free augmented reality drawing, a headset before headsets were a market.

  5. 2019

    The New York Times, and lessons on top of tracing

    AR drawing reaches the mainstream press. Sketchar adds step-by-step lessons, so tracing becomes learning.

  6. 2020–2023

    Walls, canvas, courses

    Wall View mode moves the sketch from the desk to walls, columns and corners; the digital canvas and the courses arrive; the community passes 10 million.

  7. 2024

    Meta Quest 3

    Sketchar on a VR headset: a mural the size of a building, projected in daylight, no cables.

  8. 2025

    Pico 4 Ultra and multiplayer

    Two headsets, one wall, one shared sketch – augmented reality drawing as a team.

Best AR drawing apps compared

Only what the store listings and the vendors’ own pages state, checked cell by cell. Where a listing says nothing, the table says so too.

AR tracking means the image stays on the surface when the phone moves, not on the screen. How to tell real AR from a screen overlay

AR drawing use cases

Paper is where most people start. The same trace works on walls, canvas, clothes and in a classroom.

Frequently asked questions

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